Participatory Narcissism and why Counting Crows has sucked since back in the day

Posted by Bryan Zug - 2008/03/22

So I finally got Mars Edit working again with my wordpress install (upgrading wp did the trick) and am getting back in the flow of posting as I come across interesting things.

One of my favorite bloggers, Jeff Atwood at Coding Horror quotes Maciej Cegłowski’s notion of Participatory Narcissism concerning a recent post by Paul Graham.

After a while, you begin to notice that all the essays are an elaborate set of mirrors set up to reflect different facets of the author, in a big distributed act of participatory narcissism.

Which is exactly why just about “everything” Counting Crows has done “after” their first album has sucked so bad.



Web 2.0 Expo Target Sessions for Monday

Posted by Bryan Zug - 2007/04/16

Here’s the sessions I’m scoping out for Monday at the Web 2.0 expo –



Rives at TED: It is not a question of if you can, it’s do ya?

Posted by Bryan Zug - 2007/03/21

The TED conference videos are some of the most amazing pieces of free learning I have ever seen. While working out last week I was going through the que of them on my iPod when I came across this 4 minute piece by spoken word artist Rives — a riff on “If I Ran the Internet”.

Amazing — I watched it over and over again for 40 minutes on the eliptical.

As some of you know, I aspire to geek spoken word, and this, I think is the pinnacle of that admittedly narrow genre. Choice quotes –

  • “It is not a question of if you can, it’s do ya?”
  • “We can make ‘you’ve got hallelujah’ the national anthem of the cyberspace every lucky time you log on.”

Here it is from YouTube —



Creating Passionate Users: Face-to-Face Trumps Twitter, Blogs, Podcasts, Video…

Posted by Bryan Zug - 2007/03/16

God bless Kathy Sierra.

Over the last few months I’ve found myself trying to explain the deepening (and real community) aspects of meatspace interactions that my wife Jen and I have been drawn into as a result of participating in online community.

Ruthie's Shoes at Northern Voice 2007

Usually we are trying to explain to business colleagues or friends or family or members of our church that, yes, indeed — online community is a part of real community and not the equivalent of social cheese-whiz that some describe it to be.

But, yeah — as I’m working to explain it I often see eyes begin to glaze over — and I can tell that folks are either not buying it or I’m not communicating very well.

Which leaves me — searching for ways to compellingly relate how online community has become real community for us — looking for the stories and patterns that engage both the emotion and the intellect.

Enter Kathy Sierra.

This morning I read her post from yesterday describing her keynote at SXSW. The post is called Face-to-Face Trumps Twitter, Blogs, Podcasts, Video… and is full of great passages on how all this social web software drives a deeper desire for face-to-face community.

My favorite quote –

…all our globally-connecting-social-networking tools are making face-to-face more, not less desirable. Thanks to the tools y’all are building, we now have more far-flung friends–including people we’ve never met f2f–than ever before. We now have more people we want to connect with in the human world, often after years of electronic-only contact.

Nice insight — sticking that pattern in my bag of tricks — something tells me the “online community isn’t real community, is it?” questions aren’t gonna stop anytime soon — this stuff is continuing to disrupt everything.

Did I mention that my mom who just got her first computer for Christmas is now IM’ing all the time — the world really is getting flat.



Great Primer on Open Source Folkways

Posted by Bryan Zug - 2007/03/15

A couple of weeks ago I noticed that two good friends of mine here in Seattle were cross posting on their blogs about Flash/Flex momentum and how a healthy open source governance structure might be helpful in pushing momentum even further.

My natural question — have you guys met face to face? Wanna grab some food?

So last night I met Ted Leung and Ryan Stewart for dinner down at Ivar’s on the waterfront. Great time, great view, great conversation.

Though Ted and I both work in the tech industry and have been friends since Mind Camp 1.0, I had never heard him talk about his long history with open source communities and governance (Apache, et al).

All I can say is that I learned a ton about that and distributed project/team folkways in general.

Great, great evening.



George Budabin passes, receives, and goes long

Posted by Bryan Zug - 2006/12/21

My friend Andru Edwards’ dad died this week. For those that don’t know, Andru is a primary instigator for Seattle Mind Camp — a gathering near and dear to me.

In this post about George Budabin, Andru recounts how George and his wife adopted him when he was a NYC 16 year old — and how George’s unflappable intentionality of love and male leadership toward Andru changed everything.

I didn’t know Andru was adopted until I read that — and must say that I was moved by the simple story of how George invested the ‘venture capital’ at his disposal.

This is one of the reasons I love the professional and human sides of blogging so much — you never know the things you’ll learn and how many interesting stories are sitting right under your nose.

On the day you and I expire, may we leave a legacy that passes, receives, and goes as long as that of George Budabin.



Udell on ‘Video Knowledge’ and my riff on the death of the specialist

Posted by Bryan Zug - 2006/12/20

Father of screencasting, Jon Udell has great post on the move toward video as a knowledge/rapid-documentation repository. After a few technical points, he hits this gem that completely jives with my experience on getting into the flow of screencasting –

…you have to overcome the same natural reticence that makes dictation such an awkward process for those of us who haven’t formerly incorporated it into our work style. You also have to overcome the notion, which we unconsciously absorb from our entertainment-oriented culture, that video is a form of entertainment. It can be. Depending on the producer, a screencast documenting a disaster recovery scenario could be side-splittingly funny. And if the humor didn’t compromise the message, a funny version would be much more effective than a dry recitation. But even a dry recitation is way, way better than what’s typically available: nothing.

Just another step toward the seamlessness of media where real headway means that this will be less and less of a specialist skill — who is a ‘word processing’ specialist these days?

No one — every one.

There is a point in the future (near? mid? far?) Jon alludes to here where things like screencasting will be a natural repository for business/education/whatever knowledge — a time when this stuff will not be a specialized skillset.


Last night with the wife and kids, I brought YouTube up on the family TV and searched for my wife’s username and my daughter’s name. We all sat mesmerized for 30 minutes while we played the various clips Jen has uploaded over the past 6-8 months.

It’s content that I, as a professional multimedia producer, had little to do with — All video my wife produced on her own through mostly self developed knowledge and a digital camera (not a miniDV camcorder).

What does TV look like to my daughter and my wife? Something much less specialized than I could ever imagine — and I’ve got a good imagination.

On with the flattening of the universe…



Ignite Seattle videos now ablaze

Posted by Bryan Zug - 2006/12/14

Had another great opportunity to shoot some rapid turn around video last week. This time it was for Ignite Seattle. All I have to say is what a night.

Thanks to Brady Forrest and Bre Pettis for putting on a fantastic event — as Scott Beale said, it really gave you a sense of what’s going on in Seattle.

I’d call it a snapshot of this grand moment we are experiencing in the Seattle geek entrepreneurial community. Lots of fun from my end to help the momentum along.

Where to start? So many highlights — you can see all 25 of the five minute sessions over on the Ignite Seattle Blip.tv page. One’s that stood out were –

  • Scott Ruthfield (embedded above) from Amazon talked about doing re-design in a “Megacorp”. Scott was at our Mind Camp 3.0 Discovery Slam and is a great presence on stage — very funny and engaging. Blip.tv video is here.
  • Brian Aker was great as he told the story of ripping up his new house to install his own computer based phone system — it’s as much a tutorial as it is an essays on geek relationships with your wife. Very funny. Blip.tv video is here.
  • Scott Berkun did a session on ideas and innovation and, as always, did a great job. Very cool visuals. Blip.tv video is here.

So many others were great — go take a look at the other sessions when you get a chance.



Crittendon on ‘Why your kids should play more video games’

Posted by Bryan Zug - 2006/10/27

Very interesting post by Danielle Crittendon on “Why Your Kids Should Play More Video Games” over at the Huffington Post. Thanks to Ian on the Second Life Educators Distribution list (SLED) for the link.

Love the anecdotes about how real world learning (english lit, economics, team leadership) skillz are making it into the new Xbox sports games — very interesting.

“I thought you were up here killing space aliens.”

“No.” He sighs with the exasperation of the chronically misunderstood. “I’m building a new franchise.”

I sink into the sofa to watch, interested. The game is MLB Baseball and, as my son explains, very little of the fun comes from playing simulated major league games.

In “franchise mode, ” he explains (all the while pulling up menus and pressing buttons), you have to acquire a team and a stadium, “set parking lot prices, ticket prices, concession stands and how much it costs for a stuffed animal or jersey. You have give-aways which cost you money but brings up attendance. You can lose your franchise if you do badly. I lost my team because I drove it into bankruptcy.”

On a tech note, this is my first post from Flock — question — where are the categories? — Oh, they come up as an option after you hit publish — wierd.



Seattle Podcasting Meetup Links

Posted by Bryan Zug - 2006/09/05

I’m leading a discussion at the Seattle Podcasting Meetup tonight about podcasting inside the firewall. Will be remoting in via SightSpeed.

Here are some links I’ve jotted down for the session —

1) An introduction to informal learning by Marcia L. Conner

  • Informal learning accounts for over 75% of the learning taking place in organizations today.
  • In 1996, the Bureau of Labor Statistics reported that people learn 70% of what they know about their jobs informally.

2) Jay Cross’s Informal Learning Blog

From The business environment of informal learning

J.P. Rangaswami, former global CIO at investment bank Dresdner Kleinwort in London, (says, …) as I’ve been pointing out, “The graduates of tomorrow are more used to the tools I was looking at than the enterprise was. So training cost, which used to be a huge barrier to entry for the people who were weaned on the mother’s milk of Microsoft, just wasn’t there.”

Harvard B-School prof Andrew McAfee chimes in, “The opposite of an imposed structure is not chaos. With these tools, the opposite of an imposed structure is an emergent structure, one that forms over time based on the interactions of a lot of people.”

– – – – –

From LMS, we hardly knew ye

LMS create a walled garden in an era when walls are falling down. Why not use the real internet and real internet technology rather than some hokey oversimplification? Furthermore, how can you manage serendipitous learning that is inherently unmanageable?

3) Elliot Masie webinar on ‘Is Instructional Design Relevant to RSS, Mobile Learning, Blogs, PodCasts, Wikis and New Tech?

  • Masie says podcasts under 10 minutes offer a more optimized learning experience
  • IIRC this references and example of McDonald’s documentation in Turkey done via a wiki.

4) Reflections on the difference of creators vs consumers Mythical Man Month by Frederick P. Brooks. An excerpt from From the anniversary edition, pages 7-8 —

Why is programming fun? What delights may its practitioner expect as his reward?

First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. I think this delight must be an image of God’s delight in making things, a delight shown in the distinctiveness of each leaf and each snowflake.

Second is the pleasure of making things that are useful to other people. Deep within, we want others to use our work and to find it helpful. In this respect the programming system is not essentially different from the child’s first clay pencil holder “for Daddy’s office.”

Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. The programmed computer has all the fascination of the pinball machine or the jukebox mechanism, carried to the ultimate.

Fourth is the joy of always learning, which springs from the nonrepeating nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes practical, sometimes theoretical, and sometimes both.

Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly removed from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures. (As we shall see later, this tractability has its own problems.)

Yet the program construct, unlike the poet’s words, is real in the sense that it moves and works, producing visible outputs separately from the construct itself. It prints results, draws pictures, produces sounds, moves arms. The magic of myth and legend has come true in our time. One types the correct incantation on a keyboard, and a display screen comes to life, showing things that never were nor could be.

Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.

5) Screencasting Tools —



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